﻿using System;

namespace TeamRobin.BattleCity.Core.Entities.Tanks
{
	internal class Player : BaseTank<Player>, ITank
	{
		public EntityType EntityType
		{
			get
			{
				return Entities.EntityType.Player;
			}
		}

		public Player(TankRank rank)
			: base(ConsoleColor.Yellow, new EntityAffection(EntityType.Player), rank)
		{
			this.Direction = Direction.Up;
			this.Lives = 3;
		}
	}
}